What is so interesting in interactive environments?These pages titled 'interactive environments' describe in great detail the methodological framework, methods and approach to the practice-based Ph.D. research project conducted between 2003-2007 at the Art & Design Research Centre of Sheffield Hallam University. |
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Current Questions & AreasWhat is the essence of exploration??What does exploration mean in the screen-based version of radiomap? What does exploration mean in the radiomap environment? Visitors can understand radiomap by exploring it. The actual "meaning" of it could be to explore it until people understand, learn how to play it. Perhaps after that the attraction is gone? Participants may have certain expectations after having watched other visitors interacting, which has an performative aspect. By stepping onto the map they become actors themselves. They may be disoriented by the unfamiliar perspective they experience the map of the world as they are being placed upon it - as opposed to being in front of it. What does exploration mean in the screen-based version of radiomap? How does the collaboration-effect contribute to the experience? Why is it interesting to create experiences of interconnectedness, holistic overview, insight etc.?
Is it at all desirable to use technology to create them? Isn't there a contradiction?
A short overview of the interviews conducted at the exhibition has given some evidence that a combination of properties create the "experiental quality":
How is it possible to link this with Heideggers critique on technology and CG Jungs' warning on effects of technology? ambient engagement |
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Initial Questions & AreasWhat are “interactive environments”?What do we associate with them? Is it possible to create useful categories of interactive environments? Is there a common ”vocabulary“ of interaction and may we speak of “interaction metaphors”? Yes and No. e.g. Gestures are used by some, yet some interpret them semantically others simply by their dynamics. “interaction metaphors” as a term is too general and “interaction principles” proofed to be useful instead. What makes some interactive environments compelling & successful – and others fail? Its not only the content or the way it is communicated. It’s also how intuitive and vivid its use is and the mental image users acquire.
Questions determining from the questions above:
What are ”experiential qualities“?
What do the senses / sensation have to do with it?
What is “media adequate transformation”?
What does ”Space“ have to do with it?
Is there something like a feeling of insight, synchronicity or global awareness?
Numbing |
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last update: 7/6/02024 20:35 About Contact Disclaimer Glossary Index |
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