Interaction and Experience DesignBergman, Eric (2000), Information Appliances and Beyond
Crawford, Chris (2000), Understanding Interactivity
Nardi, Bonnie A. (2001), Information Ecologies: Using Technology With Hearth
Nardi, Bonnie A. (1995), Context and Consciousness: Activity Theory and Human-Computer Interaction,
Norman, Donald A (1999), The Invisible Computer, MIT Press
Preece, Rogers, Sharp, Preece, (2002), Interaction Design
Shedroff, Nathan (2001), Experience Design
Human FactorsAckerman, Diane (1991), A Natural History of the Senses,
Csikzentimihalyi, Mihaly (1990), Flow: The Psychology of Optimal Experience, New York: Harper Perennial
Dumas, Joseph S., Redish, Janice C. (1993), A Practical Guide to Usability Testing
Frank, W., Petruschat, J., Bruttel, T., (2001), Wohin mit den Händen
Hoffman, Donald D. (2000), Visual Intelligence: How We Create What We See
Jonsson, Erik (2002), Inner Navigation: Why We Get Lost in the World and How we Find Our Way,
Schank, Roger C. (1995), Tell Me a Story: Narrative and Intelligence
Turkle, Sherry (1997), Life on the Screen
Human Computer Interface DesignBaumann, T., Thomas B. (2001), User Interface Design for Electronic Appliances
Bellantoni, S., Woolmann, B. (1999), Type in Motion : Innovations in Digital Graphics, New York: Rizzoli
Cooper, Alan (1995), About Face: The Essentials About User Interface Design
Krug, S., Black, R. 2000, Don't Make Me Think
Laurel, Brenda (1990), Art of Human-Computer Interface Design
Laurel, Brenda (1993), Computer as Theater,
Raskin, Jef (2000), The Human Interface
Winograd, Terry (1996), Bringing Design to Software
Information Design and ArchitectureCard, Stuart a.o., (1999), Readings in Information Visualisation: Using Vision to Think
Jacobson, Robert (1999), Information Design,
McCloud, Scott (1994), Understanding Comics
Tufte, Edward (2000), Visual Explanations: Images and Quantities, Evidence and Narrative
Ware, Colin (2000), Information Visualization: Perception for Design
Wurman, Richard Saul (1997), Information Architects
Media TheoryBonsiepe, Gui (1996), Interface Design neu begreifen, Mannheim
Bush, Vanevar (1945), How We May Think,
Johnson, Steven (1999), Interface Culture: How New Technology Transforms the Way We Create and Communicate
McLuhan, Marshall (1964), Understanding Media
Nelson, Ted (), Computer Lib
Postman, Neil (1999), Building a Bridge to the Eighteenth Century, New York: Vintage Books
Ubiquitous ComputingGershenfeld, Neil (1999), When things start to think
Hallnäs, L., Redström, J. (2001), Slow Technology - Designing for Reflection, Journal of Personal and Ubiquitous Computing, http://www.viktoria.se/~johan/abstracts/aslowtech.html
Game DesignAndrew Flugelman (2000), Neue Spiele Band 1+2,
Architecture/SpacesAlexander, Christopher (1979), The Timeless Way of Building
Bachelard, Gaston (1985), Die Poetik des Raums, Hanser Verlag
Brand, Steward (1994), How Buildings learn: What Happens After They're Built, UK Orion Books
Junichiro, Tanizaki (), In Praise of Shadow
Rudofsky, Bernard. (1969). Streets for People . New York: Anchor Press
MappingChatwin, Bruce (1987): The Songlines, London
Gladwin, Thomas (1970), East as a big Bird, Cambridge, Mass.
Yates, Frances (1972), The Art of Memory, London
|